Marvel's Spider-Man Remastered Swings Onto PC Today
Hello everyone, I'm Julian Huijbregts, Community Manager at Nixxes. Today we celebrate the launch of Marvel'due south Spider-Man Remastered on PC!
In the past year, our squad has been working closely together with our friends at Insomniac Games to bring this original Marvel story and PlayStation hit to PC. To requite y'all more insight into the support for ultra-wide monitors and multiple screen setups*, I'd similar to introduce you lot to some of the members of our Nixxes squad.
Graphics Developer Hilze Vonck, a passionate ultra-wide screen gamer himself, worked on the technical implementation of ultra-wide aspect ratios in the PC version of Marvel's Spider-Man Remastered. "For five years I accept used a 21:9 ultra-broad monitor. To me support for ultra-wide resolutions in games is really important. Nosotros want to give gamers who invest a lot in their setups the opportunity to play the game in the best fashion possible. It actually makes a big difference when you see the game on ultra-wide or triple monitor setups. It is super cool to experience the game in this way!"
Atomic number 82 Software Engineer Coen Frauenfelder explains that one of the reasons to become all-out with ultra-broad monitor back up was the positive feedback from the gaming community on 21:ix back up in other PC games. "Nosotros initially planned support for 21:nine, and after some internal tests we decided to go even wider and add support for 32:9 screens and 48:ix for triple monitor setups. The game lends itself very well for that. Swinging through the streets of Marvel's New York on an ultra-wide screen gives a whole different and more immersive feeling."
The PC version of Curiosity's Spider-Man Remastered is fully optimized for ultra-broad gaming. Not only the gameplay, but too the many cut scenes are adapted for panoramic aspect ratios up to 32:9. Coen talks about the challenges that Nixxes had to overcome, to brand this possible:
"Implementing ultra-wide support in general gameplay is relatively easy. The big claiming is supporting it in cinematics that are specifically designed by artists to exist viewed on xvi:9 screens. Outside of that view expanse, lots of things are happening that demand to be fixed. Characters can for example freeze or suddenly disappear. The piece of cake way would exist to place black borders in cutting scenes to block these areas from view on ultra-wide screens, simply we wanted to requite PC gamers the possibility to fully employ their screens. Our QA team meticulously went through all the cutting scenes in ultra-wide view and listed all the details that had to exist inverse by our engineers and artists."
Coen emphasizes how hard it was to become all of that right: "We knew it would accept a lot of effort to pull off, simply our team was passionate and committed to become the most out of information technology. Hilze's enthusiasm towards it meant he got to work a lot on the technical aspects of implementing ultra-wide support."
As a effect, cinematics in Marvel's Spider-Human Remastered on PC are fully viewable in aspect ratios upwards to 32:nine. When using even wider attribute ratios, for example with triple monitor setups, the outer edges are blurred during cutting scenes. This is necessary to block areas from view that otherwise may accept visual errors. Autonomously from his piece of work on the engine for ultra-wide back up, Hilze also worked on this: "That was non an piece of cake feature to implement. It took a while, but I think information technology looks really great."
Exterior of gameplay and cinematics, system engineers at Nixxes made sure that the user interface and menus support wide-screen aspect ratios. When using ultra-wide monitors, you tin can change the position of the HUD to different positions.
We know that non all of you have ultra-wide screens or multiple monitor setups. On traditional 16:9 screens the PC version of Curiosity'due south Spider-Man Remastered also offers many enhancements. The game features enhanced ray-traced reflections**, supports NVIDIA DLSS and other upscaling technologies, and offers a full suite of customizable rendering settings.
Everyone at Nixxes has been incredibly excited to piece of work on this project together with our friends at Insomniac. We would dear to hear about your experiences playing the Curiosity's Spider-Man Remastered on PC. Attain out to usa on Twitter and follow us to stay upwardly to date!
Marvel's Spider-Homo Remastered for PC is available today on Steam and in the Epic Games Shop.
*Compatible PC and brandish device required.
**Compatible PC required.
Source: https://blog.playstation.com/2022/08/12/marvels-spider-man-remastered-swings-onto-pc-today/
Posted by: northshoundow.blogspot.com
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